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Devlog
v2.0-alpha.1
November 20, 2024
by
Greenfoot5
1
#changelog
This week’s focus was to re-familiarise myself with the project, so I was mainly doing QoL improvements in a few areas. Well, and a new turret. https://bestagon.alchemix.dev/updates/alpha/v2.0-alpha...
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v2.0-alpha.0
November 08, 2024
by
Greenfoot5
1
#changelog
Read the latest patch notes here! It’s a big one with new art, a massive rebalance and details about the new currency. Enjoy the update!...
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Version 1.1-alpha.11
May 03, 2023
by
Greenfoot5
1
#changelog
So, I’m trying a new place to show Balance Changes, the bestagon website! It’s a bit of a work in progress, but here’s the link: https://bestagon.alchemix.dev/updates/alpha/v1.1-alpha.11.html...
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(On Ko-FI for free) Why Bestagon Defence
December 03, 2022
by
Greenfoot5
1
#devlog
https://ko-fi.com/post/Why-Bestagon-Defence-Z8Z7GRYQ0 This is the link if you wish to read it. As any more of these posts would be exclusive to Ko-Fi, it wouldn’t make much sense to put it on here a...
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Version 1.1-alpha.10a
November 12, 2022
by
Greenfoot5
1
#changelog
Hey all! This is just a quick fix for the Loop level. Splitter should now be killable and loop playable (properly, rather than just buying as many lives as possible. No other changes were made and the...
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Version 1.1-alpha.10
November 01, 2022
by
Greenfoot5
1
#changelog
New Features Selling! You can now sell turrets for 85% of the current price of the shop. The will be the same regardless of how many modules a turret has, the turret will always sell for 85% of the co...
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Upgrade Competition (v1.1-alpha.10)
October 30, 2022
by
Greenfoot5
2
#competition
Disclaimer The competition will be run over on Discord. The rewards are also Discord exclusive. You can join the Discord server here So, as of this update, I can safely say I have achieved what I set...
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Where's v1.1-alpha.10?
September 04, 2022
by
Greenfoot5
3
#blog, #devlog
So, It’s been a while. I’m gonna split this post into two parts, the first explaining what’s happened, why has it been six months since the last update, the other, explaining what’s coming in...
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Version 1.1-alpha.9
March 19, 2022
by
Greenfoot5
2
#changelog
I felt the game didn’t have enough buttons. So I’ve added some more. Gameplay Changes (balance and stuff) Additions Revitalise, Refund and Reroll More buttons on the selection screen! Revitalise -...
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Version 1.1-alpha.8
March 07, 2022
by
Greenfoot5
3
#changelog
Had a bit of burnout with making the graphs, but it’s all done now. Module Level Rework This is the major change for this update. Rather than having constant chances for modules, they are now dynami...
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Version 1.1-alpha.7b
March 01, 2022
by
BLOODWIING
2
#changelog
Burn and Poison have been rewritten to use the same system as the current Slow modules. Testing and feedback about this change is really appreciated! Additions: Burn II: Deals 3% health as damage ever...
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Version 1.1-alpha.7a
March 01, 2022
by
Greenfoot5
2
#changelog, #hotfix
Fixing both a crash and adding new transitions! There may be issues with the new transition. Please let us know if the transition doesn’t work correctly! Balance Changes: Shooter: Base damage reduce...
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Version 1.1-alpha.7
February 27, 2022
by
Greenfoot5
2
#changelog
Been a busy week in the real world, so this update’s 2 weeks from the last, rather than 1 week. Gameplay Changes (Balance and stuff) ## Balance Changes Shooter Base damage increased from 200 to...
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Version 1.1-alpha.6a/b
February 14, 2022
by
Greenfoot5
2
#changelog, #hotfix
1.1-alpha.6a Changes • Reduce Execute I chance on Prototype, Polygon and Hexagon levels 1.1-alpha.6b Changes • Fixed pathing on Polygon level...
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Version 1.1-alpha.6
February 14, 2022
by
Greenfoot5
3
#changelog
Well, first weekend update and it’s late (I made no promises). That said, a lot of stuff was changed, fixed, tweaked and patched. The patch notes are long, there’s a lot of balance changes, tweaks...
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Version 1.1-alpha.5c
February 05, 2022
by
Greenfoot5
2
#changelog, #balance
Here again for the 4th time in 48 hours. Yes, I would prefer to just put out one update, but there’s plenty of balance changes… Bug Fixes Fixed the wave spawner freezing at wave 12 for Prototype...
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Version 1.1-alpha.5b
February 05, 2022
by
Greenfoot5
2
#changelog, #balance
The weekend balance update is here! I will try to have weekly balance updates (released on the weekend) to keep the game fresh, and to generally improve the balance. Feature updates will obviously be...
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Version 1.1-alpha.5a
February 04, 2022
by
Greenfoot5
2
#changelog, #hotfix
A couple of bugs fixed with this version: Your high score is displayed as “N/A” if you haven’t got one yet. Non-basic turrets now have pre-set modules As an extra thing, Range V was added, which...
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Version 1.1-alpha.5
February 04, 2022
by
Greenfoot5
2
#changelog
After 1 month, it’s time for the next update! Version 1.1-alpha.5! There’s quite a few major changes so let’s get started! Major Changes Leaderboards! We’ve now got leaderboards! There’s one...
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Version 1.1-alpha.4
January 02, 2022
by
Greenfoot5
2
#changelog
I supposed it’s about time I did one of these. For those of you on the Discord, there won’t by much new here, apart from the 1.2 clarification. Otherwise, I’ll try to keep the post in chronologi...
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