Version 1.1-alpha.8
Had a bit of burnout with making the graphs, but it’s all done now.
Module Level Rework
This is the major change for this update. Rather than having constant chances for modules, they are now dynamic, changing every wave. So think carefully when you open the shop. As a general rule, the stronger a turret/module is, the lower its chance at the start of the game, the higher the later in the game. However, there are some exceptions, good luck discovering them!
Additions
- Critical Strike
- Giantslayer
- Instakill
Giantslayer Module - All Turrets
Deals increased damage to bosses.
Levels:
- I - Bonus 50% damage
- II - Bonus 100% damage
Critical Strike Module - All Turrets
Has a % chance to deal double damage on hit.
Levels:
- I - 5% chance to deal double damage
Instakill Module - Shooter, Smasher, Gunner
Has a % chance to instakill the enemy. Does not activate any death abilities. Does not work on bosses.
Levels:
- I - 0.1% chance to instakill
Reworks
Smasher Turret
- Smasher now deals a % damage depending how close the centre of the enemy is to the centre of the turret. The closer it is, the more damage it deals.
- Base Damage increased from 125 to 250
Laser Turret
- Laser’s laser now reaches all the way to the edge of it’s range, and deals damage to all enemies the centre of the laser hits.
Stun Module
- Stun now has a % chance to stun the turret each time it attacks
- Stunned enemies can no longer perform abilities
Levels:
- I - 7% chance to stun enemies for 0.25s (no changes), 2% chance to stun the turret for 0.5s (new)
- II - 15% chance to stun enemies for 0.5s (no changes), 3% chance to stun the turret for 0.75s (new)
Balance Changes
Velocity Module - Multi-Use Trial
- Can now be applied to Smasher
- Reduced bullet speed increase
Levels:
- I - Bullet Speed increase from +50% to +30%. Increases Smasher Damage, Range and Fire Rate by 10%
- II - Bullet Speed increase from +100% to +60%. Increases Smasher Damage, Range and Fire Rate by 15%
Sniper Module
Sniper wasn’t really packing enough of a punch on laser, and isn’t use that much.
- Now increases Laser damage
Levels:
- I - Increases laser damage by 50%
Slow Module - Multi-Use Trial
It’s a great module on smasher or gunner, but shooter’s not getting much love. So we’ve added addition stat changes for gunner and smasher to help make shooter a more viable option.
Levels:
- I - Gunner Spin Up Multiplier reduced by -5%. Gunner Spin Down Multiplier increased by +3%, Smasher Range reduced by -10%
- II - Gunner Spin Up Multiplier reduced by -10%. Gunner Spin Down Multiplier increased by +7.5%, Smasher Range reduced by -15%
Bombs Module - Multi-Use Trial
Another option for the Smasher! Crashing down with explosive force, the shockwave can travel further, increasing smasher’s damage and range!
- Reduced Range reduction for Gunner and Shooter
Levels:
- I - Range reduction decreased from -20% to -10%. Smasher’s Range and Damage increases by 10%.
- II - Range reduction decreased from -35% to -20%. Smasher’s Range and Damage increases by 15%.
- III - Range reduction decreased from -50% to -30%. Smasher’s Range and Damage increases by 25%.
Execute Module
Some of you said Execute didn’t feel powerful enough and the percentages were too small. So we’ve increased them!
Levels:
- I - Execute percentage increase from 5% to 10%
- I - Execute percentage increase from 10% to 15%
Missiles Module - Multi-Use Trial
While it was good on a gunner, it didn’t quite pack the right punch of shooter, and was generally better than bombs.
Levels:
- I - Gunner Spin Up Multiplier increases by 5%. Gunner Fire Rate Cap decreases by -5%
- II - Gunner Spin Up Multiplier increases by 15%. Gunner Fire Rate Cap decreases by -10%
- III - Gunner Spin Up Multiplier increases by 30%. Gunner Fire Rate Cap decreases by -15%
Tracker Module - Multi-Use Trial
- Now increases Gunner’s Fire Rate Cap
Levels:
- I - Gunner Fire Rate Cap increases by 10%
- II - Gunner Fire Rate Cap increases by 20%
Map Changes
All Maps:
- Now use a new module and turret chances.
- Now
Bugs
Fixed Bugs
- Really fast bullets (300%+ speed) no longer shoot past enemies and will not hit them.
- Login Screen now correctly displays for new users
Other Changes
- FasterShots (old class name) is now named Velocity. This it to match it’s in-game name (as I kept getting confused!)
- Modules can now have an OnAttack() function, meaning they can do things when a turret shoots (as well as when a turret hits an enemy)
- Added WeightedCurve and WeightedCurveList to be able to use curves on random pickings.
Files
Get Bestagon Defence
Bestagon Defence
Protect the hexagons from non-hexagon fiends!
Status | In development |
Authors | Greenfoot5, BLOODWIING |
Genre | Strategy |
Tags | 2D, Roguelike, Roguelite, Singleplayer, tower-defence, Tower Defense, Unity |
Languages | English |
More posts
- v2.0-alpha.11 day ago
- v2.0-alpha.012 days ago
- Version 1.1-alpha.11May 03, 2023
- (On Ko-FI for free) Why Bestagon DefenceDec 03, 2022
- Version 1.1-alpha.10aNov 12, 2022
- Version 1.1-alpha.10Nov 01, 2022
- Upgrade Competition (v1.1-alpha.10)Oct 30, 2022
- Where's v1.1-alpha.10?Sep 04, 2022
- Version 1.1-alpha.9Mar 19, 2022
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