Version 1.1-alpha.9
I felt the game didn’t have enough buttons. So I’ve added some more.
Gameplay Changes (balance and stuff)
Additions
Revitalise, Refund and Reroll
More buttons on the selection screen! Revitalise - Exchange your coins for lives! Amount depends on the level data (as it’s the same for all maps, this is set to 2) Refund - Get back a % of the cost. Still increases the shop cost. % back depends on level data, currently 80% for all levels. Reroll - Spend lives to reroll the current selection. Can cost multiple lives or get multiple rerolls for each life you spend. Currently 1 life for 2 rerolls (every other reroll is free)
Surge Module - All turrets
Every x seconds, get a significant attack speed boost for y seconds.
Levels:
- I - +175% boost for 3s, cooldown of 4s
- II - +250% boost for 4s, cooldown of 10s
Reload Module - All turrets
Grants a % chance to attack again after 10% of the attack cooldown.
Levels:
- I - 10% chance to reload
Unique Effects & Immunities
Certain effects can be unique and an enemy can only have one of it at a time, and enemies can be immune to certain effects altogether
Unique Effects
- Burn
- Stun (not a new addition, but now uses the unique effect system)
Enemies immune to effects
- Fast enemy (yellow circle) - Poison and Burn immunity
- Boss (red square) - Slow immunity
Changes
Laser Turret
Laser now deals damage to all enemies the laser touches and the laser now reaches to the edge of its range.
Sniper Module
- Smasher range increase from +100% to +70%
- Smasher damage increase from +110% to +100%
Maps
All
- Duplicate module checking changed from none to by type
- Enemy base health & scaling was buffed
- Changes to get turrets vs modules chances were tweaked
- Module chances have been spread out over 60 waves, rather than the original 15-30 waves.
- Enemy scaling caps out at wave 150
Fast Enemy
- Decreased gold reward
Other Changes
Bug Fixes
- Enemies can’t be killed multiple times anymore (poison granting coins many times)
- Bombs can now be correctly added to smasher
- Tracker can now be applied correctly to non-gunner turrets
Tweaks
- Critical Strike change to Critical to better fit the shop card
Builds
- We are now building for Apple Silicone and Apple Intel-64 separately. The
osx-alpha
build will now only be for silicone, whileosx-alpha-intel
will now work for intel.
Files
Get Bestagon Defence
Bestagon Defence
Protect the hexagons from non-hexagon fiends!
Status | In development |
Authors | Greenfoot5, BLOODWIING |
Genre | Strategy |
Tags | 2D, Roguelike, Roguelite, Singleplayer, tower-defence, Tower Defense, Unity |
Languages | English |
More posts
- v2.0-alpha.11 day ago
- v2.0-alpha.012 days ago
- Version 1.1-alpha.11May 03, 2023
- (On Ko-FI for free) Why Bestagon DefenceDec 03, 2022
- Version 1.1-alpha.10aNov 12, 2022
- Version 1.1-alpha.10Nov 01, 2022
- Upgrade Competition (v1.1-alpha.10)Oct 30, 2022
- Where's v1.1-alpha.10?Sep 04, 2022
- Version 1.1-alpha.8Mar 07, 2022
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